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Most users ever online was 24 on Tue Nov 26, 2013 11:59 pm
Complex Enhanced: The Handover
Sun Feb 09, 2014 3:17 am by Nakamura
Good news for the mod and its fans: development will continue, however Rebirth will not happen.
A new team has arisen from the former fan base, and I will hand over all our assets to them - I`m trusting them to carry on our legacy. The new team will certainly make bug fixes, additions and alterations to the mod - I hope you all are looking forward to this! Who knows, perhaps we will see some old faces return, even.
I for one however am saying goodbye with this post, from a development perspective. The old team has fallen apart, and development has stalled, and I`m burned out. Currently, …
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Intro of new admin
Sun Feb 09, 2014 6:59 am by sirshelley
If you haven't read the most recent news update regarding admin change and developing process, please do so.
For those who have : welcome, I'm hesitant to share details currently on what we're working on but rest assured we're working hard.
More to follow
If your interested in modding yourself please give me a shout here or facebook
Rebirth: Behind the scenes
Tue Nov 26, 2013 11:55 pm by IGBC
So Complex Enhanced is no more; we are now "Homeworld 2: Rebirth".
This has probably left a lot of you asking "Why? What was wrong with Complex Enhanced?"
I hope in the following wall of text will explain that and some of the design decisions we've made getting to this point.
All this started properly about 6 months ago. We were trying to remove the juggernauts from CE. They were very difficult to remove without causing instability in the mod. I suggested that if making …
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Rebirth devevelopment begins
Tue Nov 26, 2013 12:51 am by Nakamura
The team now has started to work on the new Rebirth mod, leaving the development of Complex Enhanced behind for good. We`re in a very early alpha phase and are trying to get work done as quickly and efficiently as possible. The forums, the moddb page, the team, the groups will all be renamed to their Rebirth variants.
If big bugs are reported for Complex Enhanced, further patches will be uploaded, but 8.8 is to be considered a final release, other than that.
Thanks to everyone for supporting and following us.
New Team/Group system
Mon Aug 12, 2013 11:03 pm by Nakamura
We have re-designed our internal team structure completely. As it is currently, the team and the community are very much distinct from each other. Our forum changes are meant to loosen this.
Two new groups have been created : the Balancing Team and the Creative Team.
The Balancing Team's task is multiplayer testing, identifying balance issues and fixing them - this group will be hard at work inside the game. A good understanding of the game's mechanics and dynamics as well as decent RTS skills will be required in order to be a useful member of this group. We are also able …
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