Third Race Design

Page 1 of 3 1, 2, 3  Next

View previous topic View next topic Go down

What type of race should the new race be? (Something resembling one of the following...)

16% 16% 
[ 3 ]
32% 32% 
[ 6 ]
37% 37% 
[ 7 ]
5% 5% 
[ 1 ]
10% 10% 
[ 2 ]
 
Total Votes : 19

Third Race Design

Post by General Anubis on Tue May 14, 2013 6:26 pm

Alright guys, from what I can tell, just about everyone here agrees on having a third race once the game is in a more clean, balanced state. However, I haven't seen much direction on what the new race should be like.

With that in mind, I suggest we begin brainstorming. I know much of the core team is devoted to other projects at the moment, and that's awesome, but that doesn't prevent the rest of us from throwing down some preliminary ideas of what we're looking for in a third race.

I've added a poll to get an idea of what kind of race people have in mind - the suggestions there are just that, suggestions, and are intended to identify the playstyle of the race more than the actual heritage, but it wouldn't be a bad idea to begin thinking about that as well (we don't want to completely violate the lore by throwing in the Borg from Star Trek for example).

For reference, I'm using the mostly-agreed-upon Factions Map for the Homeworld Universe. It isn't canon, strictly speaking, but as I understand it most Homeworld fans see it as pretty close. You can check it out =here=.

Let the brainstorm begin! Smile

_________________________________________
"Look on my works, ye mighty, and despair!"
- Excerpt from Ozymandias
- by Percy Bysshe Shelley

General Anubis

Posts: 26
Reputation: 0
Join date: 2013-05-14
Age: 27
Location: Darkside of the Angel Moon

Back to top Go down

Re: Third Race Design

Post by bladevalant546 on Tue May 14, 2013 6:38 pm

I feel reimagining the Turanic Raiders would be a profitable venture. The Turanic Raiders canonically being feudal in nature are very resourceful. I find that their presence would still around even great due to the vaygr conflict. Also, due to their enigmatically existence this allows for an interesting exploration of their group of people.

Turanic Raiders cannot really be classified as a “race” parse as they most likely are a mixture of various cultures that united under a feudal despot like system. We see this kind of explore in HW:C with the introduction of the Outpost. In my imagination a good design direction for them is to explore the possibility of them uniting under a strong leader. I in my opinion I foresee that their system should reflect close to a Genghis Khan Era Mongol empire in their style leadership. With this you can explore interesting design concepts as well as tactics and research tree. Also, you can make more a fanon elaboration and exploration of the Turanic culture. That is my opinion and defense of my vote for the Turanic Raiders as new comers to the galactic field.

bladevalant546

Posts: 34
Reputation: 0
Join date: 2013-05-13
Age: 26

Back to top Go down

Re: Third Race Design

Post by Odie_76 on Tue May 14, 2013 7:33 pm

I always loved the Kadeshi in Homeworld 1 and wanted to see them, or at least a group of them return "Home!" I would like to see the Kadeshi added as an ally race for the Hiigaran. A late game reinforcement more than a new playable race.




Odie_76
Artistic Assosiate

Posts: 50
Reputation: 3
Join date: 2013-05-07
Location: Hurricane, Utah

Back to top Go down

Re: Third Race Design

Post by Farcrada on Tue May 14, 2013 9:13 pm

So Progenitors, where there's no confirmation about them being extinct, won't come back, but the beast that has died centuries ago will? Same for the Bentusi, which have gone extinct in the Homeworld 2 campaign. Keepers were the last Progenitors in the current universe. But no-one has confirmed that they're still existent or that they went extinct with the Keepers.

I'm not getting that logic. xD

Odie_76 wrote:I always loved the Kadeshi in Homeworld 1 and wanted to see them, or at least a group of them return "Home!" I would like to see the Kadeshi added as an ally race for the Hiigaran. A late game reinforcement more than a new playable race.
This needs actual back story to make sense. Doesn't mean I don't like the idea, but it needs a story. And without story... New units in general are hard to add.


Last edited by Farcrada on Tue May 14, 2013 9:18 pm; edited 1 time in total

_________________________________________
Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

Farcrada
"Technical Fairy"

Posts: 322
Reputation: 4
Join date: 2013-05-06
Location: Hiigara

http://complexenhanced.userboard.net/

Back to top Go down

Re: Third Race Design

Post by bladevalant546 on Tue May 14, 2013 9:17 pm

Well, *insert long explination and latern hang* and that is how you have the beast made. I believe Anubis forgot about them, I believe he only compelte the HW2 campaign long time ago. Personaly progenitors seem to powerful for a race. Nerfing them will get ride of the omnious and powerful feel.

bladevalant546

Posts: 34
Reputation: 0
Join date: 2013-05-13
Age: 26

Back to top Go down

Re: Third Race Design

Post by Farcrada on Tue May 14, 2013 9:21 pm

bladevalant546 wrote:Well, *insert long explination and latern hang* and that is how you have the beast made. I believe Anubis forgot about them, I believe he only compelte the HW2 campaign long time ago. Personaly progenitors seem to powerful for a race. Nerfing them will get ride of the omnious and powerful feel.

You can't create something that has been gone in history. Maybe with heavy research and such, but it should really not be a thing to add the beast. I mean... It doesn't even have ships to build. Only to infect etc.

The Progs and all other unknown/extinct races, I say we should carefully think about the options of them either being alive or somewhere asleep/hidden.

_________________________________________
Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

Farcrada
"Technical Fairy"

Posts: 322
Reputation: 4
Join date: 2013-05-06
Location: Hiigara

http://complexenhanced.userboard.net/

Back to top Go down

Re: Third Race Design

Post by bladevalant546 on Tue May 14, 2013 9:27 pm

I was being sarcastic as you are right concerning the Beast. It is a slippery slope when talking about unknown/extinct races. Which is why I like to stay with what we know. Also, the difficulty of adding another race is making it seem unique.

bladevalant546

Posts: 34
Reputation: 0
Join date: 2013-05-13
Age: 26

Back to top Go down

Re: Third Race Design

Post by Nakamura on Tue May 14, 2013 10:32 pm

The kadeshi were never confirmed to be extinct. In the HW1 campaign, merely a few (5?) needleships were destroyed. That is absolutely not likely to have been the entire population. I'd say, the story behind their appearance could be that they simply did not have the resources to sustain their community, since everyone got to know about how dangerous the nebula is - avoiding it became a countermeasure to the raids.

Therefore the kadeshi wish to join the galactic community and settle down - or so they would have everyone believe...

Technically, backgrounds like this could be easily made up for many factions, and this designed as mini-campaign missions. But everyone needs to remember that we're a long shot from that.

_________________________________________

Nakamura
Project lead/Balancing lead

Posts: 1038
Reputation: 18
Join date: 2013-03-02
Age: 21
Location: Norway

http://complexenhanced.userboard.net

Back to top Go down

Re: Third Race Design

Post by ALC on Tue May 14, 2013 10:42 pm

I'd still go for the Keepers.

_________________________________________


ALC
Moderator

Posts: 630
Reputation: 15
Join date: 2013-05-08

Back to top Go down

Re: Third Race Design

Post by Farcrada on Wed May 15, 2013 12:02 am

Just like to point out that I never said that they were extinct nor that their existence is unconfirmed.

_________________________________________
Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

Farcrada
"Technical Fairy"

Posts: 322
Reputation: 4
Join date: 2013-05-06
Location: Hiigara

http://complexenhanced.userboard.net/

Back to top Go down

Re: Third Race Design

Post by General Anubis on Wed May 15, 2013 8:21 am

Yikes, sorry I forgot to list the Progenitors, but that's who I was thinking of when I listed the Keepers.

Again, these are mostly meant to be playstyle suggestions rather than specifically those races. I figured the Progenitors, Keepers, and Bentusi would be close enough in playstyle and graphical style to list them all as one option (hence, Keepers/Bentusi).

Anyway, my vote went to the Turanic Raiders. I think that they would have unique gameplay options to really make them stand out as their own race and would add a different dimension to the game that doesn't already exist in the Higgies or Vaygr.

I, for one, would really like to see them depend on guerrilla tactics and snatch/grab type operations using something akin to salvage corvettes/Junkyard Dog.

_________________________________________
"Look on my works, ye mighty, and despair!"
- Excerpt from Ozymandias
- by Percy Bysshe Shelley

General Anubis

Posts: 26
Reputation: 0
Join date: 2013-05-14
Age: 27
Location: Darkside of the Angel Moon

Back to top Go down

Re: Third Race Design

Post by Farcrada on Wed May 15, 2013 5:51 pm

Hmm... I prefer a back story behind a new race in multiplayer or singleplayer. I'd like it to make sense instead of just being there like: "*POOF!* We have a new race!".

_________________________________________
Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

Farcrada
"Technical Fairy"

Posts: 322
Reputation: 4
Join date: 2013-05-06
Location: Hiigara

http://complexenhanced.userboard.net/

Back to top Go down

Re: Third Race Design

Post by Nakamura on Wed May 15, 2013 6:03 pm

ALC wrote:I'd still go for the Keepers.
I didn't vote yet at all! That was just an example that in some way could be adopted to any race. Minus Bentusi because they are dead.

Farcrada wrote:Hmm... I prefer a back story behind a new race in multiplayer or singleplayer. I'd like it to make sense instead of just being there like: "*POOF!* We have a new race!".
Yes, fully agreed - even if it's just a text note, there needs to be a back story!

_________________________________________

Nakamura
Project lead/Balancing lead

Posts: 1038
Reputation: 18
Join date: 2013-03-02
Age: 21
Location: Norway

http://complexenhanced.userboard.net

Back to top Go down

Re: Third Race Design

Post by Farcrada on Wed May 15, 2013 6:04 pm

Nakamura wrote:Minus Bentusi because they are dead.
Well... That's a bit harsh, isn't it? Razz

Farcrada
"Technical Fairy"

Posts: 322
Reputation: 4
Join date: 2013-05-06
Location: Hiigara

http://complexenhanced.userboard.net/

Back to top Go down

Re: Third Race Design

Post by Nakamura on Wed May 15, 2013 6:08 pm

Farcrada wrote:
Nakamura wrote:Minus Bentusi because they are dead.
Well... That's a bit harsh, isn't it? Razz
Truth hurts.

_________________________________________

Nakamura
Project lead/Balancing lead

Posts: 1038
Reputation: 18
Join date: 2013-03-02
Age: 21
Location: Norway

http://complexenhanced.userboard.net

Back to top Go down

Page 1 of 3 1, 2, 3  Next

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum