SVN or nightly build?

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SVN or nightly build?

Post by assasing123 on Fri May 17, 2013 12:44 am

Any source from where I could pull the very last nightly build with all the changes that have been done already (modular destroyers, no power, etc) for testing?

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Re: SVN or nightly build?

Post by Nakamura on Fri May 17, 2013 1:54 am

We will release the mod fully very soon.

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Re: SVN or nightly build?

Post by IGBC on Fri May 17, 2013 8:46 am

We don't do nightlys as by the nature of scripting we have nothing to compile,. I suppose that if it's popular enough we could do a weekly build. But often things arnt particularly stable between releases

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Re: SVN or nightly build?

Post by assasing123 on Sat May 18, 2013 12:39 am

the weekly build sounds like it could work... precisely my idea is to be able to provide feedback more accurately and ideas as well I intend into opening the big file, compare it with the previous one and try to understand how lua works on hw2 so I can try to make or propose my own fixes @.@, I m not sure if I m making sense...

basically if its unstable, I can help spotting the reason why... I do play a lot and with 2 rl friends often so we are good at finding the type of things that make games unbalanced, crash, or not smart...

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Re: SVN or nightly build?

Post by Farcrada on Sun May 19, 2013 2:13 am

I bet you can, but if you've only played the game... You're going to have a really bad time. I'd firstly advice you too look up a lua tutorial or something along those lines. Or try to edit the main menu scripts (Located in: "Data\UI\NewUI\Main".). If you start tuning Power scripts right away, you don't even know what you've edited after visiting 2 scripts.

On further notes, I'd love to see your side and opinions on the mod. And if you have ideas for improvements just throw them out! We all love community's input!

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Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

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Re: SVN or nightly build?

Post by Nakamura on Sun May 19, 2013 8:19 pm

As we'll go ahead with our development, as in when the clean state is achieved and we'll attempt adding new features and what not, I'd imagine a beta release-sort of release plan could be worked out, similarly to what happened to the original complex.

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Re: SVN or nightly build?

Post by ALC on Tue May 21, 2013 2:33 am

A release once a month of upgrades might be a reasonable goal once the clean state is in place.

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Re: SVN or nightly build?

Post by Farcrada on Tue May 21, 2013 8:54 am

Do keep in mind that it are about 5000 scripts we have to check before we have a clean state.

This, my friends, will take a while. Expect this in fall or winter, but not this summer, that's for sure.

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Try imagine a life without timekeeping. You probably can't. You know the month, the year and the day of the week. There's a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check his watch. Deer do not fret over passing birthdays.
Man alone measures time. Man alone chimes the hour.
And, because of this, man alone suffers a paralyzing fear that no other creature endures.
A fear of time running out.

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